Not for me
This is the second post in a series on the decline of online poker.
You can read the first, Not neutral, here.
At some point, people stopped playing the same game.
I was introduced to poker in a pub in the North-East of England by a
Cambridge graduate who had spent the morning filming a promotional
video for a strip club. That’s the thing about poker (and gambling
in general). You’re going to cross paths with any number of weird
and interesting people from all walks of life. The one thing they
have in common is that they’re trying to win your money.
And that’s fine. It’s the principle that underpins the game and
drives the behaviour. Poker as a game is fun in itself, but there’s
a clear difference between playing for money and playing for just
enjoyment. Poker is an adversarial game, so players have always
sought an edge on each other. The question, for the operators that
host the games, is which edges to allow and at what point they
unbalance the whole ecosystem.
If you want to see where that question led, watch Jonathan Tamayo’s
repeated excursions to the rail at the 2024 WSOP main event to
check with a solver whether he’d played the hand correctly in
all-in situations. There are any number of angles to it (and plenty
of people commented at the time), but the one that matters here is
the perception it gives of the game. Imagine Tiger Woods hitting a
key drive at the end of the Masters and then immediately running
over to a Trackman to check spin rates, launch angles and whatever
else. To the casual viewer, it would look weird and otherworldly.
But that’s what poker evolved into.
Like chess, but
Where we are now is the predictable end of a trend that started
well over a decade ago. It comes from how poker players think and
how the sites make money. When online poker came along, new tools
and approaches became possible. Mass multi-tabling with a strict
mathematical approach became a viable route to the top VIP tiers.
Heads-up displays, third-party databases that aggregated player
behaviour, and increasingly sophisticated training sites gave
players who knew how to use them an advantage against opponents
they’d never played before. If you ever saw the screen of a top
online player it would be unrecognisable next to the base setup,
and new players, and people who were losing, notice when they
appear to be playing a different game. Now we have complex solvers
that can identify optimal actions in most situations, and poker
theory is massively more detailed and comprehensive. The game
evolved like chess, but with a monetary incentive to exploit
disparities, and no Elo system to make them visible.
PokerStars used to struggle with how to handle this. I remember any
number of group meetings, including some with Isai, about whichever
tool had crossed the boundary of what was considered acceptable.
Stars could have killed the entire third-party ecosystem by
randomising table names, for instance, but doing so would have run
straight into the tension I described in Not neutral. The players who put in the most money quite liked the advantage
these tools gave them. They also generally fell under the category
of skill tools, and the sites were quite fond of the notion that
poker is a game of skill.
So you ended up with an uneasy truce that persists to this day.
Each individual decision to permit third-party tools was defensible
in isolation, but in aggregate they optimised the product around
one cohort - the same cohort the people designing the product had
mostly come from. The tooling around prediction markets is on a
similar arc, if not at an even higher level of technical
complexity. PMs today are roughly where poker was at the beginning
of the boom years, and the operators are making the same choices
about what to permit, with arguably more incentive to support the
most sophisticated and well-resourced participants.
The good old days
Not long after that meeting in the pub, I found it was possible to
be pretty successful in online poker just by dint of having read a
Sklansky book, being moderately disciplined on starting hands, and
being able to count fingers on both hands. It was a great time to
be a player. Many of the people who yearn for the return of those
days misunderstand what was actually happening, and why that period
can never be repeated. Compare it to someone early in their poker
journey today. A few weeks ago I was looking through a tournament
course from one of the popular learning sites and compared to
Sklansky-era thinking, it’s on another planet. Starting hand
ranges. Nut and range advantages. How to play in almost all core
scenarios across any street. Strategies for the decisive moments.
The learning curve is vastly steeper, as is the depth of detail,
but it’s probably table stakes for even having a chance these days.
The same material would have made you almost unstoppable fifteen
years ago.
Poker (the business) has always been about finding a balance along
multiple, sometimes competing dimensions. One of its advantages
over other verticals is that the game obscures the gap between
players for a while, but it doesn’t do so for long. When the
ecosystem supporting the dedicated and detail-oriented took an
enormous leap forward, the gap between the averagely competent and
the new player became a chasm.
The ‘recreationals’
The prevailing narrative in the industry has always separated the
‘recreational’ player from the ‘pro’, but most of the people who
use the term ‘recreational’ or ‘casual’ wouldn’t recognise the
perspective of such a player even if it were spelled out for them.
Those players don’t need to lose money to leave. They just need to
look at the game, and the vibe around it, and conclude it isn’t for
them. A new player today, looking at the complexity of the solvers,
the HUDs and the learning materials, would reasonably think they
were at a massive disadvantage and had to go back to college to
have a chance. That’s the opposite of the emotional resonance that
things like the Moneymaker victory tapped into.
That’s really what it comes down to. Do people think they have a
chance? The Jonathan Tamayos of the world definitely do. But what
about the people at the base of the pyramid who support them? What
about the people who just want to have fun?
Philip Atkinson, CEO, May 2026